Best GPU for Spider-Man Remastered in 2026 — Benchmarked & Ranked
Last updated: October 2, 2026 · 16 GPUs tested
Short answer
For 1440p Very High in Spider-Man Remastered almost any current card works: all fourteen GPUs we measured clear 60 FPS, and the high-refresh tier starts at the RX 7800 XT at 110 FPS. Native 4K is unusually kind for a PC port — the slowest cards we tested at 4K, the RTX 4070 and RX 6800 XT, still hold 64 FPS, and an RX 7900 XT reaches 84. The setting that actually decides your GPU is ray tracing. RT reflections are the most expensive option in the game, they push VRAM past 8 GB with the high-resolution texture pack, and because the BVH has to be rebuilt against Manhattan's geometry as you swing, they load the CPU as hard as the graphics card. A 6-core Ryzen 5 5600 or i5-11400 and a 12 GB GPU do more for smooth traversal here than another tier of raw GPU power.
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Full Benchmark Results — Spider-Man Remastered at 1440p
Every figure below is an average frame rate at the game's Very High preset, at native resolution, with ray tracing off and no upscaling or frame generation. Treat them as a floor: DLSS or FSR Quality typically buys back about one GPU tier, and Insomniac's own upscaling implementation is one of the better ones on PC. Results merge PlanMyPC benchmark runs with community-submitted FPS reports, deduplicated so each GPU appears once per resolution — which is why the price and FPS-per-dollar columns are empty for cards we have performance data for but no live listing.
At 1440p there is no cutoff to find, because there isn't one. The slowest card in the table, an RTX 3060, still averages 68 FPS, and the RTX 3070 sits at 82. That makes 1440p a monitor question rather than a GPU question: for a 120Hz panel the RX 7800 XT (110 FPS), RX 6800 XT (105) and RTX 4070 (105) are the entry point, and the three of them finish within 5 FPS of each other, so buy on price, VRAM and power draw instead of the benchmark. Above them the RX 7900 XT (125) and RTX 5070 (120) are the first cards with real ray-tracing headroom at 1440p.
Native 4K stays playable much further down the stack than in most modern ports. The RTX 5090 leads at 143 FPS, followed by the RTX 4090 (110), RTX 5080 (101), RX 7900 XTX (97), RTX 5070 Ti (95) and RX 7900 XT (84); the RTX 5070 lands at 73 and the RTX 4070 and RX 6800 XT tie at 64. Generationally the RTX 5090 runs roughly 30% ahead of the RTX 4090 at both 1440p and 4K, and the RX 7900 XTX slots between the RTX 5080 and RTX 5070 Ti — strong raster, weaker once reflections are switched on.
Two things the table does not capture. First, ray-traced reflections roughly halve frame rates and are the one setting that can make an 8 GB card like the RTX 3070 run out of memory before it runs out of compute, especially with the high-resolution texture pack installed. Second, web-swinging traversal is the game's worst case and it is CPU-bound, not GPU-bound: BVH updates scale with how much of the city is streaming in, so a faster graphics card will not remove the hitching. An NVMe SSD, 16 GB of system RAM and a 6-core CPU from the Ryzen 5 5600 / i5-11400 generation or newer matter more for that than a GPU upgrade.
1080p is the resolution the table above does not argue about, and the shape of the drop off it is more interesting than the absolute numbers. At 1080p Very High the measured spread runs from 247 FPS on an RTX 5090 down to 135 on an RTX 4070 and RX 6800 XT, with the RTX 5070 at 154 and the RX 7800 XT at 140 — every card we have a 1080p run for is already past 120 FPS. But the top of the stack loses only about 13% moving to 1440p (RTX 5090 247 to 215, RX 7900 XTX 167 to 145) while the middle loses closer to 22% (RTX 5070 154 to 120, RTX 4070 135 to 105). That gap is the signature of a CPU ceiling, not a GPU one: past roughly 240 FPS the fast cards are waiting on the same BVH and streaming work described above. The practical read is that buying a high-end GPU specifically for 1080p in this game buys you very little, and that 1440p is where the same silicon starts being the limiting factor again. The 1440p-to-4K step is a real GPU cost by contrast — the RTX 5070 falls 120 to 73, about 39%.
What to buy new, given that almost none of the fourteen measured cards is current silicon. That is also why every price and FPS-per-dollar cell above is empty: none of them has a live listing in our catalogue, so there is nothing to divide by. Three current cards cover the game, and because we have no Spider-Man runs on two of them these are placements by class, not measurements. The RTX 5060 Ti 16 GB lands between the measured RTX 3070 (82 FPS at 1440p) and RTX 4070 (105) and is the cheapest sensible entry, with the 16 GB buffer doing the work the 8 GB RTX 3070 cannot once RT reflections and the high-resolution texture pack are on. The RTX 5070 is the one we have actually measured — 120 FPS at 1440p, 154 at 1080p, 73 at 4K — and its 12 GB is enough for 1440p with RT but tight for 4K with RT. The RX 9070 sits by class between the RX 7800 XT (110) and RX 7900 XT (125) with 16 GB, which makes it the better raster-per-dollar buy and the safer VRAM choice, while NVIDIA keeps the advantage on RT reflections specifically. Current pricing for all three is on the video card category page.
Finally, how far this page transfers, because a PlayStation port is rarely the only one on the shopping list. We benchmark the same fourteen cards across the other Sony first-party ports, so the comparison is measured rather than inferred, and Spider-Man Remastered is the lightest of the group. Taking the RTX 5070 at 1440p as the common yardstick: 120 FPS here, 114 in God of War Ragnarok, 105 in The Last of Us Part II and 93 in Horizon Forbidden West — roughly a 23% spread from easiest to hardest. It shows up hardest at the bottom of the stack: Spider-Man is the only one of the four where every measured card clears 60 FPS at 1440p, and the RTX 3060 that manages 68 here drops to 58 in Ragnarok, 52 in The Last of Us Part II and 46 in Forbidden West. So size a GPU for the heaviest game you actually intend to play, not this one; a card chosen to hold 1440p in Forbidden West has comfortable headroom in all three of the others. Measured tables for each are on the best GPU for hub.
| Rank | GPU | Avg FPS | Price | FPS/$ | Buy |
|---|---|---|---|---|---|
| 1 | RTX 5090 | 215 | $7600 | 0.028 | Amazon |
| 2 | RTX 4090 | 165 | $4500 | 0.037 | Amazon |
| 3 | RTX 5080 | 152 | $1700 | 0.089 | Newegg |
| 4 | RX 7900 XTX | 145 | — | — | — |
| 5 | RTX 5070 TI | 142 | $1250 | 0.114 | Newegg |
| 6 | RX 9070 XT | 139 | $830 | 0.167 | Newegg |
| 7 | RX 7900 XT | 125 | $1200 | 0.104 | Amazon |
| 8 | RX 9070 | 124 | $650 | 0.191 | Newegg |
| 9 | RTX 5070 | 120 | $1180 | 0.102 | Newegg |
| 10 | RX 7800 XT | 110 | $540 | 0.204 | Amazon |
| 11 | RX 6800 XT | 105 | $890 | 0.118 | Amazon |
| 12 | RTX 4070 | 105 | $1140 | 0.092 | Amazon |
| 13 | RTX 3080 | 103 | $865 | 0.119 | Amazon |
| 14 | RX 7700 XT | 99 | — | — | — |
| 15 | RTX 3070 | 82 | $599 | 0.137 | Amazon |
| 16 | RTX 3060 | 68 | $590 | 0.115 | Amazon |
FPS data from PlanMyPC benchmarks and community reports. Price is the linked card's listed price, the middle of that GPU's in-stock listings. FPS/$ = average FPS divided by that price — higher is better.
Performance by Resolution
1080p (Full HD)
1440p (Quad HD)
4K (Ultra HD)
Best Value GPU for Spider-Man Remastered
RX 7800 XT — Best FPS per Dollar
Delivers 110 FPS at 1440p for $540, giving it the best FPS-per-dollar ratio (0.204) of any GPU we tested.
Spider-Man Remastered System Requirements
| Minimum | Recommended | |
|---|---|---|
| gpu | GTX 950 / RX 470 | RTX 3070 / RX 6800 XT |
| cpu | Intel i3-8100 / Ryzen 3 3100 | Intel i5-11400 / Ryzen 5 5600 |
| ram | 8 GB | 16 GB |
| storage | 75 GB SSD | 75 GB SSD |
| os | Windows 10 | Windows 10/11 |
Frequently Asked Questions
What GPU do I need to run Spider-Man Remastered at 60 FPS?
Can I play Spider-Man Remastered at 4K?
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What graphics card do you need for Spider-Man (Spiderman) at 1080p and 1440p?
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What GPU do I need for Spider-Man Remastered with ray tracing at 1440p?
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Is Spider-Man Remastered GPU or CPU bound?
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Complete PC Builds for Spider-Man Remastered
Ready-to-buy parts lists tuned for Spider-Man Remastered at each budget — GPU, CPU, memory, storage and more, with per-part prices and an itemised build total.