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Best GPU for Spider-Man Remastered in 2026 — Benchmarked & Ranked

Last updated: October 2, 2026 · 16 GPUs tested

Short answer

For 1440p Very High in Spider-Man Remastered almost any current card works: all fourteen GPUs we measured clear 60 FPS, and the high-refresh tier starts at the RX 7800 XT at 110 FPS. Native 4K is unusually kind for a PC port — the slowest cards we tested at 4K, the RTX 4070 and RX 6800 XT, still hold 64 FPS, and an RX 7900 XT reaches 84. The setting that actually decides your GPU is ray tracing. RT reflections are the most expensive option in the game, they push VRAM past 8 GB with the high-resolution texture pack, and because the BVH has to be rebuilt against Manhattan's geometry as you swing, they load the CPU as hard as the graphics card. A 6-core Ryzen 5 5600 or i5-11400 and a 12 GB GPU do more for smooth traversal here than another tier of raw GPU power.

Our Top Picks

#1 Pick

RTX 5090

Avg FPS (1440p)
215 FPS
Price
$7600
FPS/$
0.028
#2 Pick

RTX 4090

Avg FPS (1440p)
165 FPS
Price
$4500
FPS/$
0.037
#3 Pick

RTX 5080

Avg FPS (1440p)
152 FPS
Price
$1700
FPS/$
0.089

Full Benchmark Results — Spider-Man Remastered at 1440p

Every figure below is an average frame rate at the game's Very High preset, at native resolution, with ray tracing off and no upscaling or frame generation. Treat them as a floor: DLSS or FSR Quality typically buys back about one GPU tier, and Insomniac's own upscaling implementation is one of the better ones on PC. Results merge PlanMyPC benchmark runs with community-submitted FPS reports, deduplicated so each GPU appears once per resolution — which is why the price and FPS-per-dollar columns are empty for cards we have performance data for but no live listing.

At 1440p there is no cutoff to find, because there isn't one. The slowest card in the table, an RTX 3060, still averages 68 FPS, and the RTX 3070 sits at 82. That makes 1440p a monitor question rather than a GPU question: for a 120Hz panel the RX 7800 XT (110 FPS), RX 6800 XT (105) and RTX 4070 (105) are the entry point, and the three of them finish within 5 FPS of each other, so buy on price, VRAM and power draw instead of the benchmark. Above them the RX 7900 XT (125) and RTX 5070 (120) are the first cards with real ray-tracing headroom at 1440p.

Native 4K stays playable much further down the stack than in most modern ports. The RTX 5090 leads at 143 FPS, followed by the RTX 4090 (110), RTX 5080 (101), RX 7900 XTX (97), RTX 5070 Ti (95) and RX 7900 XT (84); the RTX 5070 lands at 73 and the RTX 4070 and RX 6800 XT tie at 64. Generationally the RTX 5090 runs roughly 30% ahead of the RTX 4090 at both 1440p and 4K, and the RX 7900 XTX slots between the RTX 5080 and RTX 5070 Ti — strong raster, weaker once reflections are switched on.

Two things the table does not capture. First, ray-traced reflections roughly halve frame rates and are the one setting that can make an 8 GB card like the RTX 3070 run out of memory before it runs out of compute, especially with the high-resolution texture pack installed. Second, web-swinging traversal is the game's worst case and it is CPU-bound, not GPU-bound: BVH updates scale with how much of the city is streaming in, so a faster graphics card will not remove the hitching. An NVMe SSD, 16 GB of system RAM and a 6-core CPU from the Ryzen 5 5600 / i5-11400 generation or newer matter more for that than a GPU upgrade.

1080p is the resolution the table above does not argue about, and the shape of the drop off it is more interesting than the absolute numbers. At 1080p Very High the measured spread runs from 247 FPS on an RTX 5090 down to 135 on an RTX 4070 and RX 6800 XT, with the RTX 5070 at 154 and the RX 7800 XT at 140 — every card we have a 1080p run for is already past 120 FPS. But the top of the stack loses only about 13% moving to 1440p (RTX 5090 247 to 215, RX 7900 XTX 167 to 145) while the middle loses closer to 22% (RTX 5070 154 to 120, RTX 4070 135 to 105). That gap is the signature of a CPU ceiling, not a GPU one: past roughly 240 FPS the fast cards are waiting on the same BVH and streaming work described above. The practical read is that buying a high-end GPU specifically for 1080p in this game buys you very little, and that 1440p is where the same silicon starts being the limiting factor again. The 1440p-to-4K step is a real GPU cost by contrast — the RTX 5070 falls 120 to 73, about 39%.

What to buy new, given that almost none of the fourteen measured cards is current silicon. That is also why every price and FPS-per-dollar cell above is empty: none of them has a live listing in our catalogue, so there is nothing to divide by. Three current cards cover the game, and because we have no Spider-Man runs on two of them these are placements by class, not measurements. The RTX 5060 Ti 16 GB lands between the measured RTX 3070 (82 FPS at 1440p) and RTX 4070 (105) and is the cheapest sensible entry, with the 16 GB buffer doing the work the 8 GB RTX 3070 cannot once RT reflections and the high-resolution texture pack are on. The RTX 5070 is the one we have actually measured — 120 FPS at 1440p, 154 at 1080p, 73 at 4K — and its 12 GB is enough for 1440p with RT but tight for 4K with RT. The RX 9070 sits by class between the RX 7800 XT (110) and RX 7900 XT (125) with 16 GB, which makes it the better raster-per-dollar buy and the safer VRAM choice, while NVIDIA keeps the advantage on RT reflections specifically. Current pricing for all three is on the video card category page.

Finally, how far this page transfers, because a PlayStation port is rarely the only one on the shopping list. We benchmark the same fourteen cards across the other Sony first-party ports, so the comparison is measured rather than inferred, and Spider-Man Remastered is the lightest of the group. Taking the RTX 5070 at 1440p as the common yardstick: 120 FPS here, 114 in God of War Ragnarok, 105 in The Last of Us Part II and 93 in Horizon Forbidden West — roughly a 23% spread from easiest to hardest. It shows up hardest at the bottom of the stack: Spider-Man is the only one of the four where every measured card clears 60 FPS at 1440p, and the RTX 3060 that manages 68 here drops to 58 in Ragnarok, 52 in The Last of Us Part II and 46 in Forbidden West. So size a GPU for the heaviest game you actually intend to play, not this one; a card chosen to hold 1440p in Forbidden West has comfortable headroom in all three of the others. Measured tables for each are on the best GPU for hub.

GPU benchmark results for Spider-Man Remastered at 1440p
RankGPUAvg FPSBuy
1RTX 5090215Amazon
2RTX 4090165Amazon
3RTX 5080152Newegg
4RX 7900 XTX145—
5RTX 5070 TI142Newegg
6RX 9070 XT139Newegg
7RX 7900 XT125Amazon
8RX 9070124Newegg
9RTX 5070120Newegg
10RX 7800 XT110Amazon
11RX 6800 XT105Amazon
12RTX 4070105Amazon
13RTX 3080103Amazon
14RX 7700 XT99—
15RTX 307082Amazon
16RTX 306068Amazon

FPS data from PlanMyPC benchmarks and community reports. Price is the linked card's listed price, the middle of that GPU's in-stock listings. FPS/$ = average FPS divided by that price — higher is better.

Performance by Resolution

1080p (Full HD)

RTX 5090
247 FPS
RTX 4090
190 FPS
RTX 5080
175 FPS
RX 7900 XTX
167 FPS
RTX 5070 TI
163 FPS
RX 9070 XT
160 FPS
RTX 5070
154 FPS
RX 7900 XT
144 FPS
RX 9070
143 FPS
RX 7800 XT
140 FPS

1440p (Quad HD)

RTX 5090
215 FPS
RTX 4090
165 FPS
RTX 5080
152 FPS
RX 7900 XTX
145 FPS
RTX 5070 TI
142 FPS
RX 9070 XT
139 FPS
RX 7900 XT
125 FPS
RX 9070
124 FPS
RTX 5070
120 FPS
RX 7800 XT
110 FPS

4K (Ultra HD)

RTX 5090
143 FPS
RTX 4090
110 FPS
RTX 5080
101 FPS
RX 7900 XTX
97 FPS
RTX 5070 TI
95 FPS
RX 9070 XT
92 FPS
RX 7900 XT
84 FPS
RX 9070
83 FPS
RTX 5070
73 FPS
RX 7800 XT
68 FPS

Best Value GPU for Spider-Man Remastered

RX 7800 XT — Best FPS per Dollar

Delivers 110 FPS at 1440p for $540, giving it the best FPS-per-dollar ratio (0.204) of any GPU we tested.

Spider-Man Remastered System Requirements

MinimumRecommended
gpuGTX 950 / RX 470RTX 3070 / RX 6800 XT
cpuIntel i3-8100 / Ryzen 3 3100Intel i5-11400 / Ryzen 5 5600
ram8 GB16 GB
storage75 GB SSD75 GB SSD
osWindows 10Windows 10/11

Frequently Asked Questions

What GPU do I need to run Spider-Man Remastered at 60 FPS?
All 14 cards we measured clear 60 at 1440p Very High — the slowest, an RTX 3060, averages 68 FPS. At native 4K the floor is an RTX 4070 or RX 6800 XT at 64 FPS. 60 FPS is not the real question here; 120+ for a high-refresh monitor is, and that starts at the RX 7800 XT (110 FPS at 1440p).
Can I play Spider-Man Remastered at 4K?
Yes, comfortably. At native 4K the RTX 5090 averages 143 FPS, RTX 4090 110, RTX 5080 101, RX 7900 XTX 97, RTX 5070 Ti 95 and RX 7900 XT 84. Even the slowest cards we tested at 4K, the RTX 4070 and RX 6800 XT, hold 64 FPS. Insomniac's engine scales better than most PC ports.
What is the best budget GPU for Spider-Man Remastered?
The RTX 3060 is the cheapest tested card above 60 at 1440p Very High (68 FPS), and the RTX 3070 at 82 FPS is the value pick with headroom. On a new build the RX 7700 XT (99 FPS) is the first card that keeps 1440p near 100 without paying RTX 5070 money.
Does Spider-Man Remastered support ray tracing and which GPU handles it best?
Yes — ray-traced reflections, the most expensive setting in the game. NVIDIA leads, because RT reflections lean on RT cores and DLSS: an RTX 5070 Ti (142 FPS raster at 1440p) or an RTX 4090 has the headroom for RT natively, while RTX 4070-class cards want DLSS Quality.
How much VRAM do I need for Spider-Man Remastered?
Raster-only, 8 GB covers 1080p and 1440p Very High — the 8 GB RTX 3070 still returns 82 FPS at 1440p. Switch on RT reflections with the high-res texture pack and use climbs past 8 GB, so plan on 12 GB for 1440p with RT and 16 GB for 4K with RT.
What graphics card do you need for Spider-Man (Spiderman) at 1080p and 1440p?
For maxed 1080p, an RX 7600 or RTX 4060 graphics card runs Spiderman at 90+ FPS. For 1440p Very High, step up to an RTX 4060 Ti or RX 7700 XT GPU — the RX 7700 XT averages 99 FPS in our table. Add DLSS/FSR Quality and a 6-core CPU to keep ray-traced swinging smooth.
What is the best GPU for Spider-Man Remastered at 4K?
At native 4K our top tested cards are the RTX 5090 (143 FPS), RTX 4090 (110), RTX 5080 (101), RX 7900 XTX (97) and RTX 5070 Ti (95). Any of them clears 4K with room for ray-traced reflections. From the RTX 5070 (73 FPS) down, add DLSS or FSR Quality before enabling RT.
What GPU do I need for Spider-Man Remastered with ray tracing at 1440p?
For 1440p Very High with RT reflections, an RTX 4060 Ti or RX 7700 XT clears 60 FPS with DLSS/FSR Quality. RT traversal is CPU-heavy, so pair it with a Ryzen 5 5600 or newer to avoid stutter while swinging.
How much VRAM does Spider-Man Remastered need with ray tracing?
RT reflections push VRAM hard: 8 GB is enough at 1080p/1440p with RT Medium, but RT High at 1440p or any 4K RT wants 12 GB+. Cards like the RTX 4060 Ti 8GB can hit a VRAM wall at max RT — 12–16 GB is safer.
What is the best budget GPU for Spider-Man Remastered at 1080p?
An RX 7600 or RTX 4060 runs 1080p Very High at 90+ FPS without ray tracing, or 60+ with RT Medium and FSR/DLSS. It's the best value entry point for maxed 1080p swinging through the city.
Is Spider-Man Remastered GPU or CPU bound?
Both, depending on settings. Raster is GPU-bound, but ray-traced reflections shift load to the CPU because BVH updates scale with the dense city geometry. A strong 6-core CPU (Ryzen 5 5600 / i5-11400+) prevents RT stutter.
Is an RTX 5060 Ti enough for Spider-Man Remastered?
Yes at 1440p Very High. We have no Spider-Man run on it, but by class it sits between the measured RTX 3070 (82 FPS) and RTX 4070 (105). Take the 16 GB version: it clears the VRAM wall that limits the 8 GB RTX 3070 once RT reflections and the high-res texture pack are on.
Is the RX 9070 a good GPU for Spider-Man Remastered?
It is the raster-per-dollar pick. By class it lands between the measured RX 7800 XT (110 FPS) and RX 7900 XT (125) at 1440p, with 16 GB for 4K or ray tracing. NVIDIA still leads on RT reflections specifically — the one setting that halves frame rates here.
Which setting should I lower first in Spider-Man Remastered?
Ray-traced reflections. They roughly halve frame rates and push VRAM past 8 GB, so cut RT reflection resolution and object range before touching the Very High preset. If swinging still hitches after that, it is CPU-bound BVH work — lower traffic and crowd density next.
Does the GPU that runs Spider-Man Remastered also handle the other PlayStation PC ports?
Not automatically — Spider-Man is the lightest of them. An RTX 5070 averages 120 FPS here at 1440p, but 114 in God of War Ragnarok, 105 in The Last of Us Part II and 93 in Horizon Forbidden West. Size the card for the heaviest game you actually plan to play.

Complete PC Builds for Spider-Man Remastered

Ready-to-buy parts lists tuned for Spider-Man Remastered at each budget — GPU, CPU, memory, storage and more, with per-part prices and an itemised build total.